C语言零基础项目:对对碰(消除类)游戏!详细思路+源码分享

2023-01-24 0 360

每晚两个C词汇小工程项目,提高你的程式设计潜能!

格斗游戏中消解的第一类为各式各样的肖像,主要包括树、轿车、樱桃和啤酒瓶等许多肖像。玩者报检终端那些肖像边线凑足很大数目的完全相同工具栏方可消解。

本流程的操作方式与 Popcap 经典之作的水晶E341(Bejeweled)格斗游戏类似于。

格斗游戏运转截屏如下表所示:

C语言零基础项目:对对碰(消除类)游戏!详细思路+源码分享

总之你他们也能更进一步去健全那个格斗游戏(比如增设迷宫,完全相同影像的完全相同平均分,栅栏之类)

格斗游戏中采用了大批相片、音乐创作、天然资源文档【

https://codebus.cn/f/a/0/0/153/duiduipeng.zip】

本工程项目校对自然环境:Visual Studio 2019/2022,EasyX应用流程

标识符展现:

#include <graphics.h> #include <fstream> #include <strstream> #include <iomanip> #include <cstdlib> #include <ctime> #pragma comment(lib, “Winmm.lib”) using namespace std; /*******************************定义枚举类型*****************************/ enum color{blank, red, yellow, blue, green, white, orange, purple, shizijia, zhadan, qicai, alarm}; /*******************************定义全局变量*****************************/ const int MaxT = 12; // 时间上限 const int T = 10 * MaxT;// 时间速度 const int V = 300; // 停留时间 clock_t start, now; // 控制时间 color gem[9][8]; // 地图 // IMAGE第一类 IMAGE img[12], music_img[2], exit_img, jindutiao; int Score, Time; // 成绩 时间 bool Flag, Music = true;// 是否加载 音乐创作 /**********************************函数声明*****************************/ void load(void); // 加载IMAGE第一类 void Blank(void); // 清空 bool soso(void); // 搜索空格 bool baidu(void); // 搜索解法 void New(void); // 更新 void print(void); // 输出 bool judge(void); // 判断是否能消解 void fall(void); // 下落 void draw(void); // 消解 bool quit(void); // 是否重新开始 void play(void); // 格斗游戏过程 /**********************************定义函数*****************************/ void load(void) { char c[20]; int i; // 加载IMAGE第一类 for (i = 0; i < 12; i++) { ostrstream strout(c, 50); strout <<“相片\\” <<i <<“.jpg” <<ends; loadimage(&img[i], c); } loadimage(&music_img[0], “相片\\音乐创作关.jpg”); loadimage(&music_img[1], “相片\\音乐创作开.jpg”); loadimage(&exit_img, “相片\\退出.jpg”); loadimage(&jindutiao, “相片\\进度条.jpg”); // 加载音乐创作 mciSendString(“open 背景音乐创作.mp3 alias mymusic”, NULL, 0, NULL); // 随机种子 srand(unsigned(time(NULL))); // 打开文档 ifstream fin(“存档.dat”); if (!fin) throw -1; // 如果打开失败则抛出异常 // 读存档 fin >>Flag >>Music; if (Flag) { HWND wnd = GetHWnd(); SetWindowText(wnd, “驱策”); if (MessageBox(wnd, “是否继续上次格斗游戏?”, “格斗游戏开始”, MB_YESNO | MB_ICONQUESTION) == IDYES) { fin >>Score >>Time; for (i = 0; i < 9; i++) for (int j = 0; j < 8; j++) { int t; fin >>t; gem[i][j] = color(t); } } else Flag = false; } fin.close(); } void Blank(void) { for (int i = 1; i < 9; i++) for (int j = 0; j < 8; j++) gem[i][j] = blank; print(); fall(); } bool soso(void) { for (int i = 1; i < 9; i++) for (int j = 0; j < 8; j++) if (gem[i][j] == blank) return true; return false; } bool baidu(void) { int i, j; color t; bool flag = false; // 如果有两个道具则返回真 for (i = 1; i < 9; i++) for (j = 0; j < 8; j++) if (gem[i][j] >= shizijia) return true; // 搜索解法 for (i = 1; i < 9; i++) for (j = 0; j < 7; j++) { t = gem[i][j]; gem[i][j] = gem[i][j + 1]; gem[i][j + 1] = t; if (judge()) flag = true; t = gem[i][j]; gem[i][j] = gem[i][j + 1]; gem[i][j + 1] = t; if (flag) return true; } for (i = 1; i < 7; i++) for (j = 0; j < 8; j++) { t = gem[i][j]; gem[i][j] = gem[i + 1][j]; gem[i + 1][j] = t; if (judge()) flag = true; t = gem[i][j]; gem[i][j] = gem[i + 1][j]; gem[i + 1][j] = t; if (flag) return true; } return false; } void New(void) { static int old_score = -1, old_time = T; bool flag = false; if (Score != old_score) // 更新平均分 { if (Score > 999999999) { if (MessageBox(GetHWnd(), “恭喜你达到了最高分!\n是否重新开始?”, “格斗游戏结束”, MB_YESNO | MB_ICONQUESTION) == IDYES) Score = 0; else exit(0); } char s[15]; ostrstream strout(s, 15); strout <<$ <<setiosflags(ios::right) <<setw(9) <<Score <<ends; setfont(30, 0, “微软雅黑”); setcolor(RGB(255, 128, 0)); outtextxy(480, 60, s); old_score = Score; flag = true; } if (Time != old_time) // 更新时间 { if (Time > old_time) putimage(540, 140, &jindutiao); setcolor(BLACK); for (int i = 0; i < T Time; i++) { line(540, 140 + 2 * i, 580, 140 + 2 * i); line(540, 140 + 2 * i + 1, 580, 140 + 2 * i + 1); } old_time = Time; flag = true; } if (flag) // 写存档 { ofstream fout(“存档.dat”); fout <<Flag <<\t <<Music <<\t <<Score <<\t <<Time <<endl; for (int i = 0; i < 9; i++) { for (int j = 0; j < 8; j++) fout <<int(gem[i][j]) <<\t; fout <<endl; } fout.close(); } } void print(void) { int i, j; for (i = 1; i < 9; i++) for (j = 0; j < 8; j++) putimage(60 * j, 60 * (i 1), &img[int(gem[i][j])]); New(); } bool judge(void) { int i, j; for (i = 1; i < 9; i++) for (j = 0; j < 6; j++) if (gem[i][j] == gem[i][j + 1] && gem[i][j] == gem[i][j + 2]) return true; for (i = 1; i < 7; i++) for (j = 0; j < 8; j++) if (gem[i][j] == gem[i + 1][j] && gem[i][j] == gem[i + 2][j]) return true; return false; } void fall(void) { { int i, j, a[8] = {0}; bool sign = false; for (j = 0; j < 8; j++) for (i = 8; i >= 1; i–) if (gem[i][j] == blank) { a[j] = i; sign = true; break; } if (sign == false) return; IMAGE im[8]; for (j = 0; j < 8; j++) if (a[j] > 1) getimage(&im[j], 60 * j, 0, 60, 60 * (a[j] 1)); for (i = 0; i < 60 ; i += 2) for (j = 0; j < 8; j++) if (a[j] > 0) { if (a[j] > 1) putimage(60 * j, i + 2, &im[j]); putimage(60 * j, i + 2 60, &img[int(gem[0][j])]); Sleep(1); } for (j = 0; j < 8; j++) if (a[j] > 0) { for (i = a[j]; i > 0; i–) gem[i][j] = gem[i 1][j]; if (rand() % 50 == 0) gem[0][j] = color(rand() % 4 + 8); else gem[0][j] = color(rand() % 7 + 1); } } // 加对大括号使递归时撤销内存空间 if (soso()) fall(); if (judge()) draw(); } void draw(void) { { int i, j; bool a[9][8] = {false}; for (i = 1; i < 9; i++) for (j = 0; j < 6; j++) if (gem[i][j] == gem[i][j + 1] && gem[i][j] == gem[i][j + 2]) a[i][j] = a[i][j + 1] = a[i][j + 2] = true; for (i = 1; i < 7; i++) for (j = 0; j < 8; j++) if (gem[i][j] == gem[i + 1][j] && gem[i][j] == gem[i + 2][j]) a[i][j] = a[i + 1][j] = a[i + 2][j] = true; for (i = 1; i < 9; i++) for (j = 0; j < 8; j++) if (a[i][j]) { gem[i][j] = blank; Score += 10; } Sleep(V); Time += T / MaxT; if (Time > T) Time = T; print(); } // 加对大括号使递归时撤销内存空间 fall(); } bool quit(void) { char str[50]; ostrstream strout(str, 50); strout <<“得分:” <<Score <<“\n重新开始吗?” <<ends; if (MessageBox(GetHWnd(), str, “格斗游戏结束”, MB_YESNO | MB_ICONQUESTION) == IDYES) return true; return false; } void play(void) { MOUSEMSG m; int i, j, x, y, x1, y1; char fx; color t; bool sign; if (Flag == false) { do { for (i = 0; i < 9; i++) for (j = 0; j < 8; j++) gem[i][j] = color(rand() % 7 + 1); }while (judge() || !baidu()); Score = 0; Time = T; } setbkcolor(BLACK); cleardevice(); setfont(30, 0, “微软雅黑”); setcolor(RGB(255, 128, 0)); outtextxy(480, 60, “$ 0”); putimage(480, 400, &music_img[int(Music)]); putimage(560, 400, &exit_img); putimage(540, 140, &jindutiao); print(); now = start = clock(); Flag = true; do { if (soso()) fall(); fx = 0; sign = true; while (true) { if (MouseHit()) { m = GetMouseMsg(); x1 = m.x; y1 = m.y; if (m.uMsg == WM_LBUTTONDOWN) { if (x1 < 480) { x = y1 / 60 + 1; y = x1 / 60; switch (gem[x][y]) { case shizijia: for (i = 1; i < 9; i++) { gem[i][y] = blank; Score += 10; } for (j = 0; j < 8; j++) { gem[x][j] = blank; Score += 10; } Score -= 20; Time += T / MaxT; if (Time > T) Time = T; print(); Sleep(V); fall(); if (!baidu()) Blank(); break; case zhadan: if (x > 1) { gem[x 1][y] = blank; Score += 10; if (y > 0) { gem[x 1][y 1] =blank; Score += 10; } } if (y > 0) { gem[x][y 1] = blank; if (x < 8) { gem[x + 1][y 1] =blank; Score += 10; } } if (x < 8) { gem[x + 1][y] = blank; if (y < 7) { gem[x + 1][y + 1] =blank; Score += 10; } } if (y < 7) { gem[x][y + 1] = blank; if (x > 1) { gem[x 1][y + 1] =blank; Score += 10; } } gem[x][y] = blank; Time += T / MaxT; if (Time > T) Time = T; print(); Sleep(V); fall(); if (!baidu()) Blank(); break; case qicai: t = color(rand() % 7 + 1); putimage(60 * y, 60 * (x 1), &img[int(t)]); Sleep(V); for (i = 1; i < 9; i++) for (j = 0; j < 8; j++) if (gem[i][j] == t) { gem[i][j] = blank; putimage(60 * j, 60 * (i 1), &img[0]); Score += 10; } gem[x][y] = blank; Time += T / MaxT; if (Time > T) Time = T; print(); fall(); if (!baidu()) Blank(); break; case alarm: Time = T; gem[x][y] = blank; print(); fall(); if (!baidu()) Blank(); break; } break; } else if (x1 > 480 && x1 < 560 && y1 > 400 && y1 < 480) { if (Music) mciSendString(“stop mymusic”, NULL, 0, NULL); else mciSendString(“play mymusic from 0 repeat”, NULL, 0, NULL); Music = !Music; putimage(480, 400, &music_img[int(Music)]); } else if (x1 > 560 && x1 < 640 && y1 > 400 && y1 < 480) exit(0); } } now = clock(); if (now start >= CLOCKS_PER_SEC * MaxT / T) { start = now; Time–; New(); if (Time <= 0) return; } } while (m.mkLButton && m.y < 480) { m = GetMouseMsg(); x = m.x; y = m.y; if (x x1 > 30 || x1 x > 30 || y y1 > 30 || y1 y > 30) { sign = false; break; } now = clock(); if (now start >= CLOCKS_PER_SEC * MaxT / T) { start = now; Time–; New(); if (Time <= 0) return; } } if(sign) { putimage(x1 x1 % 60, y1 y1 % 60, &img[int(gem[y1 / 60 + 1][x1 / 60])], SRCPAINT); continue; } if (y1 y > 30 && y1 / 60 > 0) fx = u; if (y y1 > 30 && y1 / 60 < 7) fx = d; if (x1 x > 30 && x1 / 60 > 0) fx = l; if (x x1 > 30 && x1 / 60 < 7) fx = r; x = y1 / 60 + 1; y = x1 / 60; x1 = y1 = 0; switch (fx) { case u:x1 = -1; break; case d:x1 = 1; break; case l:y1 = -1; break; case r:y1 = 1; break; case \0:continue; } for (i = 0; i < 60😉 { putimage(60 * y, 60 * (x 1), &img[0]); putimage(60 * y, 60 * (x 1), &img[0]); i += 1; putimage(60 * (y + y1) i * y1, 60 * (x 1 + x1) i * x1, &img[int(gem[x + x1][y + y1])]); putimage(60 * y + i * y1, 60 * (x 1) + i * x1, &img[int(gem[x][y])]); Sleep(2); } t = gem[x][y]; gem[x][y] = gem[x + x1][y + y1]; gem[x + x1][y + y1] = t; if (judge()) { draw(); if (!baidu()) Blank(); } else { for (i = 0; i < 60😉 { putimage(60 * y, 60 * (x 1), &img[0]); putimage(60 * y, 60 * (x 1), &img[0]); i += 1; putimage(60 * (y + y1) i * y1, 60 * (x 1 + x1) i * x1, &img[int(gem[x + x1][y + y1])]); putimage(60 * y + i * y1, 60 * (x 1) + i * x1, &img[int(gem[x][y])]); Sleep(2); } t = gem[x][y]; gem[x][y] = gem[x + x1][y + y1]; gem[x + x1][y + y1] = t; } now = clock(); if (now start >= CLOCKS_PER_SEC * MaxT / T) { start = now; Time–; New(); if (Time <= 0) return; } }while (true); } /***********************************主函数******************************/ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { try { // 加载素材 load(); } catch (int) { ofstream fout(“存档.dat”); fout <<false <<\t <<true <<endl; } // 打开界面 initgraph(640, 480); // 格斗游戏过程 do { if (Music) mciSendString(“play mymusic from 0 repeat”, NULL, 0, NULL); play(); if (Music) mciSendString(“stop mymusic”, NULL, 0, NULL); Flag = false; }while (quit()); // 关闭格斗游戏 ofstream fout(“存档.dat”); fout <<false <<\t <<Music <<endl; fout.close(); mciSendString(“close mymusic”, NULL, 0, NULL); closegraph(); return 0; }

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